Skip to main content

What is SNMPv1, SNMPv2 and SNMPv3? Types of SNMP PDU/Command/Message? Types of SNMP Traps?


SNMPv1
Only form of security used in SNMPv1 is community names. Community names are similar to passwords. The concept behind using community name is that all the managed devices in an SNMP network which are being managed by a network manager are considered to be in a community and a specific name i.e.community name can be assigned to it. While creating the SNMP PDU, this community name is set in the message header and any message received with the wrong value of the community name would be rejected by the receiver.
The community name set in the message header is in the form of plain text.
the NMS issues a request, and managed devices return responses. Agents use the Trap operation to asynchronously inform the NMS of a significant event.
Disadvantage:
The biggest downsides are that it does not support 64 bit counters, only 32 bit counters, and that it has little security. A community string sent in plaintext
SNMP PDU’s:  Get Request, GetNext Request, Get Response, Set, Trap
SNMPv2
v2c is identical to version 1, except it adds support for 64 bit counters. It introduced the ability to transmit SMIv2 MIB-definitions of type “Counter64”. It calls for improved efficiency and performance by introducing the GETBULK operation. 2-New PDU’s introduced in SNMPv2 are Inform and Get Bulk.
Other advantages include:
  • improved error handling
  • improved SET commands
SNMP PDU’s:  Get Request, GetNext Request, GetBulk Request, Get Response, Set, Trap, Inform
SNMPv3
SNMPv3 provides the latest architecture for SNMP security. USM i.e. User Based Security Model and VACM i.e. View Based Access Control Model are part of SNMPv3. USM is based on the user’s access to a specific machine whereas VACM is based on user’s access to a view that contains specific MIB objects. Unless specified, default model in SNMPv3 is USM.

SNMP PDU’s:  Get Request, GetNext Request, GetBulk Request, Get Response, Set, Trap, Inform


The "EngineID" Identifier in SNMPv3 uniquely identifies each SNMP entity. Conflicts can occur if two SNMP entities have duplicate EngineIDs. The EngineID is used to generate the key for authenticated messages.
SNMPv3 provides the following security features:
• Authentication—Verifying that the request comes from a genuine source.
• Privacy—Encrypting data.
• Authorization—Verifying that the user allows the requested operation.
• Access control—Verifying that the user has access to the objects that are requested.
noAuthNoPriv” (no authentiation and no encryption – noauth keyword in CLI), “AuthNoPriv” (messages are authenticated but not encrypted – auth keyword in CLI), “AuthPriv” (messages are authenticated and encrypted – priv keyword in CLI). SNMPv1 and SNMPv2 models only support the “noAuthNoPriv” model since they use plain community string to match the incoming packets. Note that SNMPv3 does not send passwords in clear-text and uses hash-based authentication with either MD5 or SHA1 functions (HMAC authentication – the packet conted is hashed along with authentication key to produce the authentication string). For encryption, statically configured keys are used along with DES56 symmetric cipher (that mean the same key should be configured on NMS for the particular user).
User Authentication:  Verification of the identity of the SNMP Entity (Manager or Agent) sending the request. Managers and Agents share knowledge of valid users, and there is a shared secret key defined for each user. When an Entity sends an SNMPv3 message, the secret key is used to create a hash of the message, and this hashed value is included with the message. If the receiving Entity can recreate this hash, then the message is said to be “authenticated” as from a valid user.
Encryption:  Message payload can be optionally encrypted based on a second shared key.
VACM (View Access Control Model):  Agents can now be configured to control who can access which MIB Objects under agent management.  For example, User = “Operations Supervisor” can access critical read-write control data, while User = “Plant Monitor” can access only read-only status data. Message Timeless Checks ensure that messages are not delayed or replayed.
Authorization Protocals: MD5, SHA1.
Encription protocal: DES, AES128/192/256

SNMP PDU/Command/Message Types

SNMP Message
From / To
Message Description
Get Request
Manager / agent
Accesses and retrieves the current value of one or more MIB objects on an SNMP agent .
GetResponse
Agent / manager
Replies to a GetGetNext, or Set operation.
GetNext Request
Manager / agent
Browses the entire tree of MIB objects, reading the values of variables in the MIB sequentially. Typically, you use GetNext to obtain information from selected columns from one or more rows of a table. GetNext is especially useful for browsing dynamic tables, such as an internal IP route table or an ARP table, reading through the table one row at a time.
GetBulk Request
Manager / agent
Retrieves data in units as large as possible within the given constraints on the message size. GetBulk, which accesses multiple values at one time without using a GetNext message, minimizes the number of protocol exchanges required to retrieve a large amount of information.

The number of consecutive variables fetched, will depend on the value specified in the Max-Repetitions box. By default it is set to 50.
To avoid fragmentation, restrict the maximum message size to a size smaller than the path maximum transmission unit (MTU), the largest frame size allowed for a single frame on your network. Typically, when it is not known how many rows are in a table, GetBulk is used (rather than GetNext) to browse all rows in the table.
Set Request
Manager / agent
Changes the current value of a MIB object. In order to update a MIB value on the SNMP agent, the SNMP manager must have write access to the object. Set is used infrequently, because most MIB objects are read-only by default, so that unauthorized changes cannot be made.
Trap
Agent / manager
Notifies the specified SNMP manager (the trap destination) when an unexpected event occurs locally on the managed host. You can use traps for limited security checking (such as notifying the trap destination if the agent receives an information request from an SNMP manager that it does not recognize) or for troubleshooting (such as notifying the trap destination if the WINS service fails).
Inform
Agent / manager
& in response Manager/Agent
Unlike Trap, its get the acknowledgement from the manager. If manager did not send acknowledgment. It re-sends.



SNMP Trap Types

Trap Type
Trap Name
Description
0
ColdStart
The SNMP agent initialized its configuration tables.
1
WarmStart
The SNMP agent re-initialized its configuration tables.
2
LinkDown
The state of a network adapter on the SNMP agent changed from up to down.
3
Linkup
The state of a network adapter on the SNMP agent changed from down to up.
4
authenticationFailure
The SNMP agent received a message from an SNMP manager, but the message contained an invalid community name.
5
egpNeighborLoss
The SNMP agent could not communicate with its Exterior Gateway Protocol (EGP) peer.
6
enterpriseSpecific
Reserved for vendor-defined error conditions and error codes.

Comments

Popular posts from this blog

What is QinQ(IEEE 802.1ad)

What is QinQ In this section, we will see about Switching concept QinQ. In service provider networks, This is very important. Service provider use this Switching function to pass customer data from one end to other end with two vlan id’s in own switching network.  Explanation: The QinQ technology is called VLAN dot1q tunnel, 802.1Q tunnel, VLAN Stacking technology. The standard comes from IEEE 802.1ad and it is the expansion of the 802.1Q protocol. QinQ adds one layer of 802.1Q tag (VLAN tag) based on the original 802.1Q packet head. With the double layers of tags, the VLAN quantity is increased to 802.1Q. QinQ encapsulates the private network VLAN tag of the user in the public(service provider) network VLAN Tag to make the packet with double layers of VLAN Tags cross the backbone network (public network) of the operator. In the public network, the packet is passed according to the out layer of VLAN tag (that is the public network VLAN Tag) and the private network

Beacon Frames, Probe request and response

Beacon frame  is one of the management frames in  IEEE 802.11  based WLANs. It contains all the information about the network. Beacon frames are transmitted periodically, they serve to announce the presence of a wireless LAN and to synchronise the members of the service set. Beacon frames are transmitted by the  access point  (AP) in an infrastructure  basic service set  (BSS). In IBSS network beacon generation is distributed among the stations. Beacons are sent periodically at a time called Target Beacon Transmission Time(TBTT) 1 TU = 1024 microseconds Beacon interval =100 TU (100x 1024 microseconds or 102.4 milliseconds) 1. Timestamp (8 byte) 2. Beacon Interval (2 byte) 3. Capability info (2 byte) 4. SSID (variable size) 5. Supported Rates (variable size) Probe Request:  A station or client becomes active or on a PC when the wlan card it enabled it becomes active sends a probe request frame when it needs to obtain information from another station or access point.

Difference between Polling and Trap in Network Management – Which one is better?

A Network Manager’s job is to get data from Network Elements and present it to the administrators or operators. There are two ways of doing this activity:  1) Polling and 2) Trap . Here is a quick difference between the two: Polling  : A traditional way of providing operators with the network elements information. It’s characteristics are as follows: ·        Pull Mechanism – Requests and get information from network elements at periodic intervals. The periodic interval is most often configurable. ·        Provides non-real time information. It may happen that some changes happen in network element but polling happens an hour after that. Thus, operator gets to know about the changes after an hour. ·        Higher bandwidth needed. Traps  : When an alarm situation exists a trap can be generated, or if some changes happen at network element, an attribute value change event can be generated by the agent. It’s characteristic are as follows: ·        Push Mechanism – E